Bridging the "Code Translation" of Assets

In a literal sense, video games are just code. But more specifically, they are collections of art, writing, sound, animation, design, and much more transformed into code. The problem is that computers can’t read and understand things like art and writing in the same way that you and I can. So we have to find ways to translate it for computers! However, figuring out how to translate those things into code or implement them in a game engine is a problem with no perfect solution....

July 23, 2022 · 5 min · Me

Cannibalism Done Right

I’ve been playing The Outer Worlds over again recently and while I’m enjoying this playthrough so far, I’ve noticed something crop up that caused me to pause the game and start writing this. That thing is cannibalism, and I started thinking a lot about it during the quest Slaughterhouse Clive. In short, I don’t like the way that Outer Worlds uses cannibalism as a plot point or twist in its quests, and to explain why I’ll be comparing its usage in this game to how it was used in quests in Fallout 3 and Fallout: New Vegas....

December 7, 2021 · 9 min · Me

"Esports Games": Team Fortress 2 and Overwatch

I’ve been a big fan of Team Fortress 2 for about 7 years now. Which sounds like a lot, but my 7 years and 900 hours is nowhere near the decade plus and thousands of hours many other players have dedicated to the game. Still, I’ve been able to experience a lot of what the game and its community have to offer, from trading to mapmaking to community servers and much more....

February 2, 2021 · 6 min · Me