Bridging the "Code Translation" of Assets
In a literal sense, video games are just code. But more specifically, they are collections of art, writing, sound, animation, design, and much more transformed into code. The problem is that computers can’t read and understand things like art and writing in the same way that you and I can. So we have to find ways to translate it for computers! However, figuring out how to translate those things into code or implement them in a game engine is a problem with no perfect solution....